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  • Real-time object-space 360 equirectangular projection in OpenGL - accomplished using tessellation and geometry shaders.
  • New improved
  • https://github.com/m-schuetz/compute_rasterizer *
  • Demo of
  • This video showcases our upcoming d.ASH

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Just more tests with my No depth-buffering yet. real-time point cloud rendering (OpenGL + OpenCL) Here is a small update, where i play with some LOD, storing a group of

[CUBE] State-of-the-art point cloud rendering with OpenGL

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