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  • In this video I talk more about the tracerayEXT() function. It is a GLSL function that is used in shaders to initiate
  • NVIDIA®
  • Talkin' shader groups compileshaders.py: https://github.com/SaschaWillems/
  • We investigate the callable shader binding table parameter in vkCmdTraceRaysKHR(). pCallableShaderBindingTable Learn ...
  • We investigate how a hit is processed through a specific

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